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PLAYER INFO

Player: Natalie
Age: 41
Invited by: Red
Contact: Plurk: Zully
Current Characters: N/A


CHARACTER INFO

Character: Tali'zorah vas Normandy
Canon: Mass Effect. Third game, right before Shepard departs for their final mission.
Age: 25

Background Information: Wiki link. This covers her background and story through the final mission. Some points of note as your choices throughout the game can inform certain perceptions and outcomes:

  • Shepard from her gameplay is female.

  • Shepard and Garrus were in a relationship.

  • Tali's name is no longer nar Rayya and is now vas Normandy as a result of the trial she participated in during the events of Mass Effect 2.

  • Tali befriended Legion eventually, and he sacrificed himself to allow her people to adapt to her homeworld more quickly.



Personality: Please answer the following questions about your character. Be as clear as possible, and provide examples where you can. You can format this section as either 1) individual sections for each question; or 2) a more freeform essay/paragraph that covers all the topics. Please do not exceed 1200 words total.
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Tali is ever curious about the world around her, how things tick, and is eternally loyal to her people. She's constantly looking for ways to ensure the future of the Quarians is safe; every move she makes is about getting them closer to reestablishing themselves on her home world.
But she's certainly not all business. She takes time to celebrate with friends, joke and tease those who are close to her. While she started out slightly less sure of herself, time around Shepard has helped solidify her confidence. Especially after Legion, after her home world being so close a reality, she's not afraid to take advantage of opportunities in life that may be (pun intended) fleeting.
To that end, a first impression could vary. She is very, very interested in ships, and so many of her first encounters with people may be her excitedly asking to learn about whatever technology and skills they may have in relation to the local fleets. As someone who believes strongly in protecting others, it may also be her calling a bully a bosh'tet and punching them in the nose. Or, if she knows they know any of her friends back home, resounding tales of their misadventures with an aim to both brag about and absolutely humiliate her found family on the Normandy.

2) What is a driving force your character has? What goals do they have, what motivates them, etc?

I accidentally covered this a bit above, but her driving force is always, always finding a home for her people. Now that this has happened at her canon point, it's about establishing her people there. Establishing security, trade routes for food and other necessary supplies. It's also, of course, about making sure the universe as a whole survives long enough to see that happen.
From her perspective here, for a spell it may be about finding a way to get home to her people. She feels obligated to them, whether or not they technically need her to be anymore. The rest will depend strongly on the bonds she develops here, but they could well be about protecting groups of people or establishing her own home. She hasn't had a proper home outside the Normandy in a long time.

3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

Stubbornness and pride. An excellent example of this is her attitudes towards the Geth. She has understood her whole life that the Geth uprising is what led to the Quarians being homeless. They massacred her people and took over her planet, leaving them on a wandering floatilla for hundreds of years in an environment they can't survive in without adaptive suits.
When she begins to learn that this is not, in fact, the entirety of the truth, her response for a long time is violent denial. She refuses to believe the Geth could not be wholly at fault for what happened, or that they could be anything other than unfeeling murderers. Her friendship with Legion eventually changes this, and so she is currently more likely to analyze any immediate gut reactions to reject anything that goes against the grain of what she "knows" about the world. But that doesn't mean that she always will, or that the urge isn't still there.

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

Something that everyone will immediately notice is she requires an envirosuit to survive. Even the slightest rupture to it could spell long term illnesses or infections, possibly even death if it's bad enough luck. As such her face is constantly obscured, and only her body language and tone of voice convey what she's thinking or feeling at any given time.

Abilities & Inventory: Describe or list whatever canon abilities and items that will be brought with the character, and be sure to mention any nerfs that will need to be made or else we'll decide on a nerf while processing the application. Linking to wikis is fine, just be sure to point out any particular abilities that need to be nerfed. Reminder: the only items that will be brought along with the character will be anything that is their personal belongings and is either on their person or near them at the time they enter Escordvi.

Inventory: Her shotgun, envirosuit (adapted per Red's earlier ask to match the aesthetic of the game), a basic tool kit/suit repair kit, and her omni-tool.
Abilities: Nothing extraordinary here. Quarians are generally strong engineers and very adept on ships, but physically very similar to humans. Their eyes can see into ultraviolet spectrums, and they have three fingers (two thick fingers and a thumb).


ARMADA SELECTION

Choose between Corsairs or Paladins and include a brief blurb explaining why. We would prefer if there's some thought put into it, such as including why they would fit in the faction and what they would do. Some ideas of what you'd like to explore with the character will help. We will try to slot them into your preferred choice, but if there is an imbalance in the two we may have to put them in the other armada. If your character can fit in either, please consider and note it down!

Corsairs. Tali has always been an adventurer, through and through. She went on her piligrimage, a right of passage every Quarian goes on as part of their coming of age, she didn't stay put upon her return as most do. She volunteered for external scouting parties, she joined Shepard's team to save the galaxy. She enjoyed exploring new worlds and learning more about those who came before. Leaping into something new is nearly second nature to her by now (no crew could be more dangerous than riding in the Mako with Shepard).
She hasn't realized it herself yet as she's only recently claimed that permanent home for her people, but she will find herself enjoying exploration and adventure as something she quite enjoys.


SAMPLE

Test Drive Sample: Link to TDM thread(s). These can be either toplevels or threads tagged into (toplevel NOT required). You can also supplement with other threads outside of the game if needed.

Link

Questions: None!

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